R/GB
Navigate the levels with fluid controls, avoid the spikes and reach the oversized yellow rhombus. But beware of your shadow and its colour. It also has to avoid the spikes. Once you figured it all out, try and beat your time and other's ;).
Submission for the Pirate Software - Game Jam 15.
Dev's best times:
Level 1: 7:88 (route 1), 2:63 (route 2)
Level 2: 7:71 (route 1), 3:62 (route 2)
Best played with a controller.
Control | Keyboard | Controller |
Left/Right | A/D, Left/Right | L Stick , D-Pad |
Jump | Space, W, Up | A (Xbox), X (Sony) |
Dash | Shift | RB, R1 |
Switch Color | Ctrl | LT, L1, Y (Xbox), Δ (Sony) |
Pause | Esc | Start, Menu |
Notes: This game is my first game jam submission and my first game in Godot. My goal in making it was to learn the engine, player controls, and basic game necessities like UI. So the art and audio were completely ignored to spend more time learning what I actually wanted to learn during the jam. The game has little if any polish and few levels but you can try to beat your best times if you like the mechanics (on which I did spend some time).
Status | Prototype |
Platforms | HTML5 |
Author | Δynamis Studio |
Genre | Platformer, Puzzle |
Made with | Godot |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller |
Comments
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- great options menu ;)
- I don't feel like the graphics are bad, looks pretty good for "art was completely ignored"
- interesting mechanic, just a little wonky: the other half of the player just disappeared and blinked in again on this platform, already blinking as if it hit something... I hope this gif shows what I mean
- great design decision on the checkpoint reset instead of restarting the whole level when you fail near the end
Congratulations on publishing your first game in Godot!
Thanks for your feedback!
The shadow (other half) disappearing is normal as the shadow isn't cast on glass (blue transparent tiles), only on black tiles. So it might jump around. But the sudden blinking isn't normal.
How smooth was your experience in terms of framerate? I had the same bug a lot when I didn't have hardware acceleration in my browser and the game was running at 10 fps. After turning on hardware acceleration, the game ran smoothly and the issue was fixed for me so I didn't investigate it further.
I hope you didn't get that bug too often. Otherwise I'm sorry for the frustrating experience and I will look into what's causing this.
No worries, the framerate is fine if I don't record a video. I'm running an old laptop with integrated graphics though, so if performance plays a part in this weird behavior, it's probably not a common issue and not worth your time. Thanks for your response!
You'll need the SharedArrayBuffer option turned on in the itch.io settings in order to for it to run in the browser. It will only run in chromium browsers, not firefox.
EDIT: It looks like running the game from the randomizer page makes it not work for some reason. I was able to play it after opening the game's itch.io page directly
Hey, I tried to play your game but got an error. It says, "The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)".
I'm using Chrome if that helps, thought to give you a heads up!
Thanks for the info!
I have the SharedArryBuffer already enabled, so it shouldn't have that error. But another user said that running the game from the randomizer page doesn't work, while going into the game's page directly does. If you happen to use the randomizer, try opening the page itself.
I tested the game on Brave (chromium based) and Firefox and was able to play it without problem. Let me know if you still have issues